Tie Fighter Asset
Modeled in Maya using multiple references found online. This project was part of my final at AAU in San Francisco. I then textured it within substance Painter, and photoshop before compositing it within NukeX, using render passes.
Modeled in Maya using multiple references found online. This project was part of my final at AAU in San Francisco. I then textured it within substance Painter, and photoshop before compositing it within NukeX, using render passes.